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Need for speed
Need for speed










However, EA has reaffirmed fans that it is still on track to release by the end of 2022. Even if you can stomach QTEs - you have to admit a sillier element to a racing game cannot be found.With a complete lack of news on the game and EA previously stating that the game, reportedly called Need for Speed: Unbound, would release this year, fans began to worry it could be pushed back again. Action pieces are exclusively designed as "interactive cutscenes" in which Jack always rely on the player's reaction time.

need for speed

The next thing that I really dislike in Need for Speed: The Run is the story elements, and the Quick Time Event-based cutscenes that are thought to contribute a little Hollywood bombast to missions.īetween the different races, and especially those times when Jack reaches a larger city like Las Vegas or Chicago - he ends up in trouble, jams his car and had to run away (or fight with) parts of the local police force. That it takes ten seconds to reset back to the start hardly makes it less irritating. It feels as if its haphazardly drawn inspiration from Criterion's Burnout titles, but implemented in an ad hoc manner. I needn't emphasise this frustrating system so heavily but do so anyway. Cue one more crash and I have to start the entire sequence over again. I manage to escape by slowing right down, but now my "Reset" functions almost over finished before I've reached the end of the track. The police are waiting then, out of nowhere. The fourth time this happens I stomp on the brakes from the first second the game restarts. Third time, the same, even as I've already started to react before the car appears. The police are apparently pre-programmed. 800 meters later the same thing happens again. The crash saw the game automatically use one of my extra lives, and set me back some 800 meters before the incident. Yet reaching the end of the mission, a police car appeared from nowhere at rocket speed, punching my car from the side and wrapping it around the nearest tree.

need for speed

Trying to be careful with them is impossible because the game decides when a sequence is restarted.Įxample: on one route I was tasked to shake off the cops. Restarts are activated automatically, and their number is limited. Such as collect extra life in order to be able to restart after the police blockade collision. So many design choices that irritate and so many details that feel stupid that you almost choke. There are many features in the game that feel wrong. Something that contributes a great sense of frustration, given you often haven't the time to see which of the three barriers didn't have a parked car behind it.

Need for speed full#

Rubbing paint with police chasers at 250 km/h would be enjoyable, if not for the fact that your car feels like a lead bar with wheels.ĭriving past the police blockade at full speed would have be great, if it were not for that every barrier contains only a narrow passage between the three parked police vehicles. The police are normally faster than everything else and just like in Hot Pursuit are incredibly aggressive. This, if anything, is the ultimate proof that Black Box has failed pretty rough with the car physics.īesides strange opponents in polished sports cars, Jack must also contend with the police force during his trip to New York. These are mostly gravel roads and even if you drive a Mustang Shelby GT500 with slicks on, it is clearly easier to control the car on gravel than on the dry, hot asphalt. It doesn't help that the AI behaviour eschews any illusion of human opposition.įor example, activating the nitro function is useless, as the Turbo Boost seems to rub off on your nearest competitors, the only effect signalling your supposed-acceleration a zoomed out camera angle - both your car and opponents seem unmoved by the nitrous oxide pumping through your cylinders.Īt several points on each route, there are a number of small turnings, or shortcuts. Why it's chosen to create such a dull and slow sticky driving feel in a game that is supposed to offer quick and easy arcade racing is beyond me. At first it feels like driving a car weighing 5000 kg, with collisions almost impossible to escape no matter how fast you react, while hammering the handbrake is the same as slowing immediately to a completely stop. Compared with Hot Pursuit, Black Box has failed in attributing weight to almost all of the game's 122 cars. Car physics in Need for Speed: The Run are remarkably incoherent.










Need for speed